Soul's Remnant Class Tier List: Current Version Skill Paths & Builds
Quick answer
A patch-aware classless tier list for skill paths and build frameworks after the September 4 update window.
Read This Before Using a Class Tier List
Soul's Remnant does not use fixed classes in the traditional MMO sense. Your "class" is really the result of your skill path, stat allocation, equipment, echoes, and party role. That means a Soul's Remnant class tier list should rank build frameworks instead of locked class names.
Use this Current Version page as a starting point for Early Access decisions. Balance can change, and a lower-ranked framework can still work well when your gear, skills, and playstyle match. For a short recommendation, use Best Builds. For stat, Echoes and gear planning, use the Builds hub.
September 4 Patch Checks
The official August 31 notes changed Ice Shatter, Ghost, Seirei, Phasing EXP, DoT kill XP and party grinding XP. The September 4 notes then reworked party EXP, improved Blink and Dash reliability in tight spaces, and made Onslaught scale more with melee. This tier list is therefore a framework ranking, not a fixed damage table.
| Patch-sensitive area | Tier-list impact | Status |
|---|---|---|
| Ice Shatter now scales from cumulative damage to the monster | Recheck Ice burst and boss assumptions before ranking it as a carry mechanic | Needs field test |
| Ghost now pulls enemies gradually | Do not rely on older full-map pull advice | Updated |
| Seirei damage increased by 10% | Magic/Faith-adjacent damage deserves retesting | Needs field test |
| Phasing gains EXP while moving in combat | Mobility routes may be more valuable for active grinding | Updated |
| Party EXP follows active contribution | Do not judge support, healer or party builds from headcount-only or passive-carry assumptions | Updated Sep 4 |
| Blink and Dash behave more reliably in tight spaces | Retest movement-heavy builds on narrow maps before changing tiers | Needs field test |
| Onslaught scales more with melee | Retest Melee and Melee-hybrid damage before using older Onslaught notes | Needs field test |
Tier List for Current Build Frameworks
| Tier | Build Framework | Why It Ranks Here |
|---|---|---|
| S | Focused Ranged | Safe positioning, simple stat planning, good solo learning curve; still a stable entry after the September 4 party EXP rework |
| S | Ranged + Magic Utility | Keeps distance while adding flexible tools for movement or area control; verify Ghost and Ice tooltips after Aug 31 |
| A | Melee + Faith | Strong sustain and party value, but requires comfort with close-range combat |
| A | Magic Primary | Good area pressure and farming potential when resource management is solved; Ice Shatter, Ghost and Seirei need current testing |
| B | Melee Primary | Solid for players who learn enemy patterns, less forgiving for first-time bosses |
| B | Faith Support | Valuable in parties, slower when built with too little personal damage |
| C | Unplanned Three-Path Hybrid | Flexible on paper, but often spreads stats and skill points too thin |
S Tier: Focused Ranged
Focused Ranged is one of the easiest frameworks to recommend to new players. It gives you more reaction time, lets you learn enemy behavior from safer positions, and keeps stat planning straightforward.
The safest version is not pure glass cannon. Use Dexterity as the main damage stat, add Luck only when your current gear rewards critical hits, and keep enough Constitution to survive mistakes.
After the September 4 contribution-based party EXP rework, ranged players should also compare good active-party grinding routes instead of assuming solo farming is always more efficient.
S Tier: Ranged + Magic Utility
Ranged + Magic is strong when the Magic investment has a clear purpose: movement, area control, or a specific skill that solves a real problem. Do not add Magic just because a guide says every build needs it.
This framework is best for players who want ranged safety but still need tools for awkward maps, groups of enemies, or dungeon mechanics.
A Tier: Melee + Faith
Melee + Faith works well when you want a durable frontline build with sustain or party utility. It can be comfortable for players who enjoy close-range combat, but it asks more from positioning and timing than a ranged route.
Do not let support investment remove all of your damage. A good Melee + Faith build still needs a reliable way to clear ordinary enemies.
A Tier: Magic Primary
Magic Primary can feel excellent for farming and area pressure, especially when your skills match the current zone. The tradeoff is resource management. If mana, cooldowns, or animation locks slow you down, the build may feel worse than its theoretical damage suggests.
B Tier: Melee Primary
Melee Primary is not weak, but it is less forgiving. It rewards players who enjoy learning attack windows, stamina rhythm, and enemy spacing. For a first character, add survivability earlier than you think you need it.
B Tier: Faith Support
Faith Support becomes more valuable in coordinated groups than in solo farming. If you enjoy helping a party survive, it is worth building toward, but keep a backup damage option so normal quests do not become slow.
C Tier: Unplanned Three-Path Hybrid
Three-path hybrids can become interesting later, but they are risky early. The common failure pattern is simple: not enough damage, not enough survivability, and too many half-leveled skills.
Add a third path only when it solves a specific problem and you already know which skill or stat requirement you are chasing.
How to Choose Your Build
| If You Want | Start With |
|---|---|
| Safest solo progression | Focused Ranged |
| Better map movement and utility | Ranged + Magic |
| Durable frontline play | Melee + Faith |
| Farming and area control | Magic Primary |
| Party sustain | Faith Support with a damage backup |
FAQ
Does Soul's Remnant have real classes?
Not in the fixed-class MMO sense. The game is classless, so players usually describe builds by the skill paths they combine.
What is the best beginner "class"?
Focused Ranged is the safest default recommendation because it is easy to understand and gives you room to learn enemy patterns.
Should I reroll if my build is not S tier?
Not immediately. First check whether your weapon, echoes, recovery items, and stat allocation match the skills you are actually using.
Sources / Verification
Checked on 2026-09-02 against the official Steam August 31st Patch Notes. September 4 party EXP, Blink, Dash and Onslaught notes updated from the official Steam Community September 4th Patch Notes. Patch-sensitive skill rankings should still be verified in the current tooltip and with a short combat test.