Combat Skills Database - Soul's Remnant
Quick answer
The community wiki lists 53 skill pages and sample scaling data for combat skills such as Heavy Strike, Grapple Strike, Soul Shot, and Nova.
Soul's Remnant uses a classless skill system with melee, range, magic, faith, hybrid, and life-skill progression. The community wiki lists 53 skill pages and example combat-skill scaling data. Treat this page as a conservative combat-skill index: it tracks documented names, broad roles, and verification status without freezing patch-sensitive numbers.
Documented Combat Skills Working Index
This working index is intentionally cautious. A verified row means the skill name and broad role appeared in checked community or official-facing references. An example row means the skill is used here as a representative planning entry, not as a complete tooltip record. A WIP row means the page still needs current in-game tooltip checks before exact build math, calculator fields, or route recommendations should rely on it.
| Skill | Path / family | Broad role | Status | Notes for database work |
|---|---|---|---|---|
| Heavy Strike | Melee | Basic close-range attack example | verified | Good candidate for a starter melee entry; keep numeric scaling out until the current tooltip is captured. |
| Grapple Strike | Melee / hybrid candidate | Single-target attack with multiple documented scaling lines | verified | Useful for testing multi-line scaling schema; do not infer cooldown, animation lock, or best-in-slot usage. |
| Upward Strike | Melee | Close-range attack example | example | Needs current tooltip confirmation before assigning exact unlock, cost, or damage fields. |
| Dash Strike | Melee / Range candidate | Movement-style attack | example | Track as mobility plus damage until the live tree confirms path placement and requirements. |
| Soul Shot | Range / Magic candidate | Projectile or ranged-magic attack example | example | Keep path labels provisional where sources disagree or omit the current tree location. |
| Nova | Faith candidate | Faith-related attack example | example | Treat as a skill-page entry, not a complete healer or support recommendation. |
| Flame Barrage | Magic / Faith candidate | Repeated or barrage-style magic example | verified | Documented as a rare skill-book target elsewhere on the site; exact damage ticks and timing remain WIP. |
| Gravity Well | Magic | Control-style magic example | verified | Index as crowd-control or grouping utility only after current tooltip review. |
| Ninja Throw | Range / throwing | Ranged or throwing skill example | verified | Documented as a skill-book target elsewhere on the site; build priority depends on live requirements. |
Index Fields To Keep
Use these fields when turning a skill page into a real database row. They are deliberately descriptive rather than numerical until the current game client or an up-to-date wiki page verifies the details.
| Field | What to record | Verification rule |
|---|---|---|
| Skill name | Exact displayed skill name | verified only from current wiki page, screenshot, or in-game tooltip |
| Path / family | Melee, Range, Magic, Faith, hybrid, or provisional candidate | mark WIP if path placement is inferred from scaling or item drops |
| Broad role | Attack, movement, control, sustain, buff, passive, or utility | avoid ranking unless tested in current content |
| Requirements | Skill path level, stat, item, or quest gate | leave blank or WIP if not visible in the source |
| Resource cost | MP, stamina, charge, or other cost wording | do not normalize into exact formulas without tooltip evidence |
| Scaling lines | Attribute or damage-family wording | record the line text first; calculators can come later |
| Cooldown / duration | Current tooltip value only | never backfill from memory, old comments, or old videos |
| Source status | verified, example, or WIP | update every time the source date changes |
Path Buckets
The current public structure uses four primary combat paths plus planned hybrids. This table is a navigation aid for editors and players, not a final balance ranking.
| Bucket | What belongs here | Current index entries |
|---|---|---|
| Melee | Close-range attacks and frontline tools | Heavy Strike, Grapple Strike, Upward Strike, Dash Strike |
| Range | Ranged, projectile, or throwing tools | Soul Shot, Dash Strike, Ninja Throw |
| Magic | Spell damage, area pressure, movement, or control | Soul Shot, Flame Barrage, Gravity Well |
| Faith | Sustain, support, faith damage, or hybrid utility | Nova, Flame Barrage |
| Hybrid / provisional | Skills whose path depends on multiple requirements or unclear current data | Grapple Strike, Dash Strike, Soul Shot, Flame Barrage |
Database Status
| Coverage area | Current status | Next verification step |
|---|---|---|
| Skill names | partial verified index | Check every linked skill page from the Skills category and capture names exactly. |
| Path labels | mixed verified and example labels | Compare current in-game tree placement against wiki category pages. |
| Scaling text | sample data only | Preserve raw tooltip wording before designing any formulas. |
| Costs and cooldowns | WIP | Add only after current tooltip screenshots or current wiki revisions confirm values. |
| Build recommendations | out of scope for this page | Link to build guides instead of turning this index into a tier list. |
August 28 Magic Changes
The August 28 update changed four Magic tools that affect real build testing:
| Skill | Current change | Practical test |
|---|---|---|
| Gravity Well | Can pull monsters from other platforms when the well is large enough | Test it on multi-level maps instead of only against enemies on one platform |
| Blink | Grants 0.25 seconds of invulnerability | Test whether the timing consistently avoids a known attack before relying on it in a dungeon |
| Star Fall | Slowly drifts toward nearby monsters | Compare hit consistency before and after enemies move away from the original cast point |
| Arcane Surge | Locks onto monsters vertically as well as horizontally | Test targets above, below and beside the character |
These changes make Magic worth retesting, but they do not establish one permanent best build. Record the patch date, skill level, Stats, equipment and target whenever publishing a numerical comparison.
How to Test Skills with Training Dummies
Training Dummies are now available in every market hub. Use them to compare a rotation under controlled conditions:
- Keep the same Stats, equipment, Echoes and skill levels.
- Use the same test duration and starting resources.
- Record ordinary attacks, skill cooldowns and resource downtime separately.
- Run several attempts instead of publishing one critical hit.
- Test the same setup against moving enemies before treating dummy performance as dungeon performance.
Use a Training Dummy to isolate execution and resource changes. It cannot reproduce platform movement, enemy resistance, incoming damage or party utility.
Skill Point Notes
The wiki describes level-ups as granting stat points and skill points, with additional skill-point gains on certain level intervals. Active combat skills can be leveled, while passive and life skills follow their own progression rules.
Combo Notes
Older references may describe this system as macros, but the current player-facing term is Combos after the August 20 update. This matters for practical builds because skill usability depends on keybinds, timing and loadouts as much as raw scaling. Use the Combos guide before publishing or copying a fixed rotation.
Sources / Verification
Sources checked on 2026-09-01: the official August 28 patch notes, Category:Skills, and Steam. Local site cross-checks also cover Heavy Strike, Ninja Throw, Gravity Well, Flame Barrage, Nova, path planning and Combos. Wiki data is WIP and patch-sensitive; exact scaling values should be checked before publishing calculators.
Choose your next move
Related Guides
Once this question is solved, continue to the next decision without returning to search.
Life Skills - Soul's Remnant Skill Data
Source-backed overview of Soul's Remnant life skills, gathering progression, minigames, and verification limits.
Soul's Remnant Skill Tree: Paths, Points, Slots & Requirements
Read the Soul's Remnant skill tree, compare Melee, Range, Magic and Faith paths, and understand skill points, slots and hybrid requirements.